Biography Gaster
When Sans follows the protagonist, you can see its silhouette, passing between the foreground trees. Also, he will break that heavy stick. After meeting him, he says that he is sentenced and has no interest in capturing people, and his brother Papyrus is, on the contrary, a big fanatic of people according to him. Then he hides the protagonist behind a convenient shape with a lamp from his brother, while he ardently discusses laziness Sans and the importance of puzzles with him.
Sans appears in many places of Snowdin's forest mainly with his brother, observing and commenting on puzzles. In the Snowdin itself, he is practically absent, sitting in his room in the house of brothers-Square. The only moment when he appears is when the protagonist examines the papyrus shell, opening the door from where the annoying dog with a “special attack” flies out.
After that, Sans leaves his room with a thrombone and plays a mocking melody. After entering the waterfall, Sansa can be found in his next shop. If you turn to him, he will offer you to talk in the Gryllbisa pub. If the protagonist agrees, he leads through a short path. In Pabus, Sans welcomes everyone and tells another joke. Then, after choosing dinner and jokes with ketchup, the background is a little darkened, a protagonist and Sans will be in the bright zone.
First of all, he asks if the protagonist knows about the speaking flower. After an answer, he talks about papyrus, who was talking with an echo-flower, although, in fact, it was Flaui. After the conversation, he leaves. The next meeting in the waterfall will occur with him at the telescope. According to him, he began the next business with the premium telescope.
Since Sans knows the protagonist well, he will offer to look for free. If you agree, then another joke will wait for you. Further, during the escape from Andine, you can meet him sleeping in the shop between the waterfall and hotland. Sans distracting Andine, giving you a win of the time. After the chase it will no longer be in this place. In one of the parts of the hotland you can find it, again in the shop.
This time he offers you to buy a hot dog for 30G. If you have no place in the inventory, he will sell the hot dog “at the expense of the institution” and put it on the head of the protagonist. So it will continue until the number of hot dogs on his head, after Sans, says that he can’t get it above. The last moment when it can be found until the last corridor is near the MTT resort, where he offers the protagonist to eat in a restaurant.
If he agrees, he will again lead through a short path. In the restaurant, he says that at the entrance to the ruins he played the game of words with one woman behind the entrance. During the next meeting, Sans saw that the woman "was not so much laughing", and came with a request to trace and protect any person who will leave this door. Then Sansa admits the protagonist that if not for the promise, the protagonist would be “dead where he stood” [5], but then immediately rejects it as a joke.
He mentions his good work to protect the protagonist, but casts doubt on if the protagonist was dying. Before departure, he asks the protagonist to protect himself, because there is someone who really cares about him. Further, the condemnation changes depending on the actions of the player. In the case when the protagonist did not gain a single EXP, Sans will not judge the protagonist, but only praise him for never receiving LV, for love for everyone and the elections that he sought to make.
He appreciates kindness in the heart of the protagonist, saying that the fate of the monsters in his hands is to let Give the soul asgor to free the monsters, or take the soul of Asgore to escape from the dungeon. After speech, he believes that the decisiveness of the protagonist will help to make the right choice [8]. After that, he leaves. If the protagonist is preserved in the last corridor, Sansa listened to the speech, he can load from this place.
After loading, Sans will note that the protagonist listened to his speech, and therefore he gives a secret word. After the next pairs of downloads, Sans eventually gives the key to his room [9]. This works only if you have not killed anyone. After he begins the conversation and explains that it doesn’t matter what the protagonist will say - it is important that he is honest with himself.
If the protagonist has mercy on papyrus, but kills other monsters, then Sans will tell that he leaves him to decide what will happen.
After that it leaves. If the protagonist kills the papyrus, Sans will ask if the player has some kind of “super-scab”, is it not his responsibility to do the right actions [10]. If you answer “yes”, he will say: “Then why did you need to kill my brother? In any case, he will leave after the reminder that the death of papyrus hangs on his shoulders.
If the protagonist after speech returns to the chief corridor by loading the conservation again, Sans will judge by the level of LV only if the protagonist did not kill the papyrus: several things hint at the connection between Sansa and V.Evidence - the inscriptions on the blue paper are likely, the Wingdings language, which usually speaks of Gaster itself, and the disguised machine found behind his house, the sprites used for his laser guns, similar to the skull called “Blaster Gaster”, and his unexplained scientific research about “anomaly” and timelines.
Interesting facts. The position of the hands may be a reference to Zhamel Debbuz. Probably his name is a reference to Sansar. Also, the description of Sansara explains why the effect of karma in the battle with him is called. The Sanzu River is also a recurrent place in the Touhou Games series, from which Toby drew inspiration for battles in the game. If the player answers yes, then Sans will say that he will leave a beer in him.
If the player answers no, then Sans will say that we should fix him. Asgora is the same. A view, similar to the Gaster blaster, has part of the Machine Machine of Disability in the real laboratory and the head of the hifrot, as well as one of the Azriel attacks is horn. Perhaps the image of Sansa is taken from the character of a trough from the puppet cartoon "Nightmare before Christmas." The papyrus talks about gifts in his room, which received them from Santa, which hints at Sansa.
This is a reference to Jack Skelington - the protagonist of the "nightmare before Christmas." After the protagonist goes with Sans to Gryllbiz, he has the opportunity to discuss this with other monsters sitting there. From conversations, you can hear that the skeleton is not just lazy to do his job, but reads “automobile magazines”. This may be a reference to the end of the true pacifist path, or simply shows how Sans cares about his brother.
Perhaps the Blaster Gaster’s lower jaw bifting during the shot refers precisely to this fact and suggests that the Gaster blaster is precisely the skull of the dragon or snake. Its first price is 5G, if you try to buy fried snow, then Sans will begin to sell it first for 50g, then for G, and then for G. Due to the lack of money, Sans will say that it is not scary, because he did not have any fried snow, but if this time the player is enough money, then Sans will say that he will be too expensive for him and not sell fried snow.
And if Frisk is “higher”, then when the vertical line is reached, where the player stands, he will still say later sooner or later. In the neutral path - when the laser attack Photoshop Flouis. On the path of genocide - when the Blaster Gaster is attacking, respectively. The evidence includes: the greeting of the protagonist with a handshake of the left hand.
He holds and drinks a bottle of ketchup with his left hand during dinner in the bar Gryllbiz. Management of a three -wheeled bicycle with the left hand in the credits of the true pacifist path. Sans knows about the death of the player. The proof of this is that after the player’s deaths he will tease a protagonist, while reporting the number of player's deaths. This makes him one of the three characters who know about the player’s deaths.
The remaining two are Temmi and Flaui and, possibly, asgora. Particularly popular in October of the year, during SPOOKTOBER, Spook is to scare.